Wear= is how fast the satelite degrades (lower is better and the valid values are the same as the Cost= values, ie Mini Small etc)
The Speed= is how fast it scans a planet, higher the better, there are 3 values for each of the terrain typesĪll Text= are just informational and are only there so you can see what an item does (see HULL TYPES above) Size= (any numerical value, note if you put a - in front of the number instead of the satelite taking up cargo space it will give. I dont think anyone but you uses them but theres not much to do with them except.Ĭhange the cost (valid values Mini Small Average Big Huge) Just do the same as with Race= above (dont think theres an Any choice though) ShipType= for the kind of classes that will use the ship (valid choices Transport Liner Diplomat Ranger Pirate Warrior Probability= i think how likely it is to appear in the shopping menuĮverything else is how many slots it will have, look around at the others and use your own judgement (Forsage is the engine booster) Year= i think is when the item will start to appear Text= (the applies to all Text= everywhere) is the information the player will see about any item, you could take them out and item will work as normal, you just wouldnt know what it did
If you want all the races to use/produce that hull type use Race=AnyĪre percentages, so you can make them bigger or smaller in cost or size rangesĬost=200 means its twice the normal cost (200%)Ĭost=50 means its half the normal cost (50%) Race= (valid choices Any Maloc Peleng People Fei Gaal) So if you make changes to a mircomodule, decide you dont like them and change them back, they will be back to their original in game
#SPACE RANGERS 2 SHIP MODELS HOW TO#
Thwe game worked, but eventually it (many many turns) i got somne kind of object something failure, but i never tried the theory properly, and dont want to play for ages just to see if it would have workedĪnyway, heres what ive discovered so far on how to make some changes to the game, if anyone else has anything to add feel freeĪs previously stated you can change items in the gameīut be aware any changes to micromodules and hulls etc, will be available to everyone Ive got a theory i half tried, but i changed so many things, i got lost with what i had changed and i know one of the sections i did differently from the other Did anyone figure out how to add items to the game? (im speaking about the eng_e.txt file after its been renamed etc)